Valve is ready to rejoin the VR hardware race with the Steam Frame, a lightweight standalone SteamOS headset that can run games locally or stream wirelessly from a PC using new "foveated streaming" tech. It's set to launch in early 2026. Ars Technica reports: Powered by a Snapdragon 8 Gen 3 processor with 16 GB of RAM, the Steam Frame sports a 2160 x 2160 resolution display per eye at an "up to 110 degrees" field-of-view and up to 144 Hz. That's all roughly in line with 2023's Meta Quest 3, which runs on the slightly less performant Snapdragon XR2 Gen 2 processor. Valve's new headset will be available in models sporting 256GB and 1TB or internal storage, both with the option for expansion via a microSD card slot. Pricing details have not yet been revealed publicly. The Steam Frame's inside-out tracking cameras mean you won't have to set up the awkward external base stations that were necessary for previous SteamVR headsets (including the Index). But that also means old SteamVR controllers won't work with the new hardware. Instead, included Steam Frame controllers will track your hand movements, provide haptic feedback, and offer "input parity with a traditional game pad" through the usual buttons and control sticks. For those who want to bring desktop GPU power to their VR experience, the Steam Frame will be able to connect wirelessly to a PC using an included 6 GHz Wi-Fi 6E adapter. That streaming will be enhanced by what Valve is calling "foveated rendering" technology, which sends the highest-resolution video stream to where your eyes are directly focused (as tracked by two internal cameras). That will help Steam Frame streaming establish a "fast, direct, low-latency link" to the machine, Valve said, though the company has yet to respond to questions about just how much additional wireless latency users can expect. Further reading: Valve Enters the Console WarsRead more of this story at Slashdot.