It has been 18 long years since the last Metroid Prime. Nintendo has not produced one since Metroid Prime 3: Corruption, so the question lingering over the announcement of Prime 4 has been: Does anyone still know how to make one of these? A lengthy hands-on ahead of its release in December reassured me that Retro Studios has the look and feel of Metroid Prime well in-hand, but more importantly, has its objective marker set on expanding the world with new psychic powers that feel just as natural as Samus's other abilities.Our first taste of Metroid Prime 4: Beyond, playable at the debut event for the Switch 2 itself, was composed of an initial tutorial section--an action spectacle as Samus comes to the aid of Federation forces under assault. That initial mission was meant to be a showpiece for both the game and the new hardware, and I walked away suitably impressed. This second hands-on event took place shortly after that slice of the game, still early enough to walk me through some of the core pillars of Prime 4, but more open-ended and familiar to Metroid fans. Continue Reading at GameSpot