New soulslike open-world game Hell is Us wants to make dungeons memorable again

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I first got to play Hell is Us at Gamescom last year and was immediately drawn into its blend of Stalker’s wartorn, apocalyptic European aesthetics and Death Stranding style sci-fi. As immediately imposing as the talk of ‘player plattering’ and a hands-off approach to progression is, you quickly realize that developer Rogue Factor is just playing in the grounds of games like Elden Ring and Dark Souls. Nevertheless, that’s clearly a popular format right now, and a new preview gives us a fresh glimpse into one of its most interesting aspects, the dungeons. Continue reading New soulslike open-world game Hell is Us wants to make dungeons memorable again