Grounded 2 wobbles while walking a line between frustration and brilliance

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I've had a mixed experience with Grounded 2. It flip-flops between brilliance and frustration. The magic of living in an insect kingdom that's been made massive around me, by virtue of my being shrunk, is absolutely still here. I will never tire of watching spiders the size of cars prowl around the blades-of-grass forest around me, or bees buzz like helicopters above. And now there's more everything: more insects, more world, more variety, more story, more nuance to its systems, more things to make. In every way, Grounded 2 has widened and deepened - sometimes quite literally. There's a much clearer sense Obsidian knows the game it's making now and what the community wants from it. But with this added game-framework also comes busywork and a sense of grind, and a feeling of sometimes being held back from doing what you really want to do. Read more