Team Fortress 2 Update Released

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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Added missing Engineer audio for the Taunt: The Final ScoreFixed an issue with props and team colors when taunting with Australium weaponsUpdated the Le Morne Uniforme to fix some clipping problemsUpdated the Kapitan's Kaftan to hide the Heavy's bulletsUpdated the Fully Charged and Overcharged Unusual effects to fix a refraction bugUpdated the Esprit De Corps to improve the riggingUpdated the Blindin' Bonnett and Shady Shelby to adjust their team colorsUpdated/Added some tournament medalsUpdated the Fat FriarImproved rigAdjusted mesh to compensate for lack of bullets bodygroupRemoved misplaced ambient occlusion and light generators from the textureRemoved normal map artifactsUpdated backpack icon to represent above changesUpdated pl_citadelAdjusted payload collision Reduced radius of payload spawn exit explosion Updated various decorative particles to not render on low graphics settingsUpdated pl_odysseyAdded 60 seconds to the round timer when the final control point is activatedFixed some projectiles colliding with the bounding box of func_brush entitiesVisual fixes and adjustmentsUpdated koth_blowoutAdded Experimental Cage around the maps central Blowout PreventerThis change aims to make the cover around the point feel more consistent and prevents players from shooting through small gaps or from behind unfair coverImproved Optimization Fixed kill trigger delay in finale sequenceFixed some Unintended SightlinesImproved Detailing and Visual Clarity in some areasUpdated koth_boardwalkFixed being able to smuggle enemy Spies into spawnReduced ambient soundscape musicAdded new voice lines for the BarkerFixed a visible hall-of-mirrors error in the water by the Sawmill of LoveFixed visible nodraw under the shoreline boardwalkUpdated cp_cargoAdded bullet block to prevent Red from being able to shoot into blue spawnAdded bullet block to the last point wiresFixed the setupgoal textExtended the fence next to red spawn slightlyUpdated cp_fortezzaAdded more cover to LastAdded defensive hold for Engineer's holding valley between A and BRebalanced pickups in some areasLighting improvementsReduced file size of the mapUpdated koth_demolitionReplaced pillars under the crane using the red texture with ones using the yellow textureFixed the HDR to allow so lights aren't super brightReplaced the helicopters with ones not using the Yeti Park logoReplaced the Coaltown frames with new ones using newspapers talking about story of the oilrigAdded a decal showing the oilrig name (Fort Water Rig No. 2) next to the spawnsUpdated the luxel scale in multiple places of the mapReplaced old blockbullets with new blockbullets for better footsteps sfxReplaced the health and ammo pack stands with new ones, metal for outdoors and wooden for indoorsAdded a mini ammo on the furnace roomsAdded new clipping on top of the furnace rooms to avoid demos and soldiers spamming the point from far awayImproved the clipping on the spawn platforms to not allow stickies to stick mid airAdded a wooden sign pointing to the shortcut and long pathAdded new signs that toggle depending on the state of the shortcut to help players navigate the mapReworked the art pass inside the helipad platformAdded a new catwalk behind the furnace buildings to give players more routes on the mapAdjusted the stairs inside the office buildingClipped the open window inside the office building so demos can lob pipes through itMoved a prop on BLU spawn to prevent it from clipping inside a floor lightChanged the lights on the shortcuts to be more vibrant and have better illumination and fading