If there's one thing Ready at Dawn co-founder Ru Weerasuriya wishes he could've done differently with The Order: 1886, it's getting more development time for the PS4 exclusive. He revealed in a new interview that the studio cut roughly 30% of the game to hit the game's release date in February 2015.Speaking with The Game Business, Weerasuriya discussed how "we really hoped to make a sequel" to The Order: 1886 and ruminated on what happened with the game's lackluster critical reception. "The game length [GameSpot's reviewer said it took 6 hours to finish] ... that's something that a lot of people talked about at the time," Weerasuriya said. "We cut ... I want to say 30% of the game a few months before it was released. We decided it had to come out in the time allotted. Were we to do it again, I would've probably tried to figure out a way to extend the development."In the week leading up to the game's launch on February 20, 2015, a leaked playthrough of The Order: 1886 appeared on YouTube and showed a person beating the game in five hours. This led to Ready at Dawn denying that claim days later, arguing the game's length was roughly eight to 10 hours long.Weerasuriya also touched on the lack of multiplayer for The Order: 1886. "We did do a multiplayer in the first year of development, but we didn't have the budget and time to finish it and, together with Sony, we decided to kill it in year two, and hopefully bring it back in a sequel," he said. "We had a functioning multiplayer. It was fun."The sequel obviously never happened, even though Weerasuriya mentioned having "the story for the second and third one." Sony did delay The Order: 1886 in May 2014, pushing the game back to 2015.The other Ready at Dawn co-founder, Andrea Pessino, reflected on The Order: 1886 sequel earlier this year, too. Like Weerasuriya, he mentioned the pressure to ship the game led to cut content. Facebook acquired Ready at Dawn in 2020, but then shut down the studio last year.