Dispatch Studio Weighs In On The AI Debate In Gaming

Wait 5 sec.

The developers behind the newly launched episodic game Dispatch have weighed in with their thoughts on artificial intelligence in gaming, saying it might help with production but not creativity.Speaking to GI.biz, AdHoc boss Nick Herman said AI cannot achieve what actors Jeffrey Wright and Aaron Paul did in Dispatch. "He brought something to that character that we weren't expecting. I mean, his performance and Aaron's performance and our whole cast are bringing performances and elevating the material in a way that you're just not going to get [with AI]."He added: "AI feels like a production solution, not a creative one. Maybe it's a creative one if you aren't creative."Executive producer Michael Choung went on to say that whatever AdHoc creates, it's "got to be made by people." The studio is "looking at AI" and "monitoring" what it can do to help the studio, but right now the results are not convincing AdHoc to push into AI like other studios are."It seems to be having a lot of trouble trying to get to a 'good enough' spot. And 'good enough' for us is the enemy," he said. "Also we're not getting up every morning and talking to ourselves like, 'Hey, what if we did this with less people? What's the lowest number of people we can use to make this thing?' This is like not anything that we're too concerned with."Choung added that he does not judge people and studios for using AI in their processes, but for AdHoc, "It just doesn't make a ton of sense" to use AI right now.In other news, PUBG creator Brendan Greene recently made headlines when he said he felt "really heartened" to see the backlash to AI in gaming. He's not the only person speaking out against the further adoption of AI in gaming, as a US lawmaker recently called out Call of Duty over AI. One of 2025's most successful games, Arc Raiders, has embraced AI.Dispatch is a $30 episodic adventure game for PS5 and PC developed by a team of people who formerly worked at Telltale and Ubisoft. It released in late October and sold more than 1 million copies in its first 10 days. Choung told GI.biz that Dispatch is on track to reach the games lifetime sales projection in three months, though he did not provide any specific numbers.