Elden Ring: Nightreign Patch 1.03.2 Buffs All the Worst Nightfarers

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Elden Ring: Nightreign just got a big balance patch, and even if you're not someone who's great at parsing patch notes, you might want to tune into this one, because basically every character that's been widely regarded as terrible for months now got a big buff.Patch 1.03.2 is simply billed as "Balance Adjustments and Feature Updates" but includes a very, very long list of Nightfarer, Relic, Equipment, Sorcery, Incantations, and other adjustments that should prove a major boon especially to a few Nightfarers that desperately needed some love: Raider, Guardian, Executor, and Revenant.We've shared the patch notes below, but here's a quick summary for each of these four characters. Guardian, whose role is generally to "tank" bosses, guard hits, and keep enemy attention so their teammates can wail on them, got a buff to damage negation and to his Guard Boost ability. Raider, a big slow heavy attacker, has historically been a little too slow in attacking to be really viable, so he got a big boost to attack speed. Revenant, historically just weak all around if very fun to play, got a big attack power boost to her summoned spirits. And Executor, a speedy melee attacker who plays a bit like Wolf in Sekiro: Shadows Die Twice, got buffs to seemingly everything: damage, stamina, damage negation, and more.The community, especially those who like to main those four Nightfarers, are especially thrilled. Several of these guys, especially Raider and Revenant, have been struggling for a while now, and their weaknesses were becoming even more evident next to the two newly-added Nightfarers in the Forsaken Hollows DLC.Buffed Raider Moveset Comparison & Showcase byu/Mr_Murakumo inNightreign.reddit-embed-wrapper iframe { margin-left: 0 !important; }THEY BUFFED GUARDIAN, RAIDER, REVENANT AND EXECUTOR byu/Comprehensive_Neat11 inNightreign.reddit-embed-wrapper iframe { margin-left: 0 !important; }Every single Raider mains after the latest patch be like : byu/JackNewbie555 inNightreign.reddit-embed-wrapper iframe { margin-left: 0 !important; }Guardian got 6 buffs! byu/DizzyXCD inNightreign.reddit-embed-wrapper iframe { margin-left: 0 !important; }Those aren't the only changes, just the biggest character-related ones. There have been a ton of tweaks and bug fixes to everything from how many of certain items can be bought in shops to how much FP certain spells cost to cast. There were also, quietly, 30 new weapon ID slots added to the game, as someone has pointed out, though it's unclear what those are for or even if they'll ever be used. Nightreign players are still going strong almost a year after the game first came out, with a new DLC having dropped in December adding a new map, two new Nightfarers, new bosses, and more. There's also a challenge mode called Deep of Night that some players are still delving into to push their skills as far as possible.Elden ring Nightreign update 1.03.2 patch notes:Balance Adjustments and Feature UpdatesNightfarers AdjustmentsDuchessAdjusted the visibility of the phantom when Duchess's skill "Restage" is triggered.GuardianIncreased damage negation for physical and various elemental attacks.Increased Guard Boost when guarding.RaiderIncreased the speed of various attacks, except dual-wield and jump attacks, and adjusted the movement distance of some attacks when using weapons of the Greataxes, Great Hammers, or Colossal Weapons categories.Added an effect to the passive ability "Fighter's Resolve" that increases attack power for a certain period when HP is significantly reduced.Expanded the attack range when activating the Ultimate Art "Totem Stela".RevenantIncreased the attack power of the special attacks performed by summoned spirits when the Revenant's Ultimate Art "Immortal March" is triggered with active summoned spirits.Increased the attack power and damage negation of spirits summoned through the skill "Summon Spirit" in the Deep of Night mode, scaling with the depth level of Expeditions.ExecutorIncreased the attack power of critical hits while the “Cursed Sword” Character Skill is active.Increased the Guard Boost while the “Cursed Sword” Character Skill is active.Increased the stagger damage upon successful deflection while the “Cursed Sword” Character Skill is active.Reduced the stamina reduction upon successful deflection while the “Cursed Sword” Character Skill is active.Running out of stamina after a successful deflection no longer result in a guard break while the “Cursed Sword” Character Skill is active.Changed the specifications to apply the effects of "Improved Skill Attack Power" and "Improved Melee Attack Power" to weapon arts while the “Cursed Sword” Character Skill is active.Increased the power of attacks - except for "Roar" - while the Ultimate Art: “Aspects of the Crucible: Beast” is active.Increased damage negation when performing the L2(PS5) /LT (Xbox) / Q (Steam) skill attack while the Ultimate Art: "Aspects of the Crucible” transformation is active, and added a short window where it is not possible to become critically wounded even if your HP reaches zero. If your HP reaches zero during the skill's activation, you will end the transformation with 1 HP remaining.Increased the power scaling of attacks - except for "Roar" - in accordance to the depth level - while the Ultimate Art: “Aspects of the Crucible: Beast” is active and in the Deep of Night mode.ScholarAdjusted the distance criteria that affect the progress rate against large enemies in the skill "Analyse".UndertakerAdjusted the movement distance of some attacks against stationary targets when using weapons of the Hammer category.Relic AdjustmentsThe burn damage caused by the "[Wylder] Art activation spreads fire in area" Relic Effect now increases the art gauge.Increased the effect of the "HP Recovery From Successful Guarding" Relic Effect.Increased the effect of the "Draw enemy attention while guarding" Relic Effect.Increased the power of the shockwaves generated by the "[Guardian] Successful guards send out shockwaves while ability is active" Relic Effect.Increased the effect of the "Defeating enemies near Totem Stela restores HP" Relic Effect.Increased the effect of the "Improved Poise Near Totem Stela" Relic Effect.Increased the effect of the "[Executor] While Character Skill is active, unlocking use of cursed sword restores HP" Relic Effect.Renamed and modified the “[Executor] "Character Skill Boosts Attack but Attacking Drains HP" Relic Effect to "[Executor] Character Skill Boosts Attack but Lowers Damage Negation While Attacking" and increased the effect amount of the attack power boost.Increased the healing effect duration of the "[Executor] Slowly Restore HP upon Ability Activation" Relic Effect.Increased the effect of the "[Undertaker] Attack power increased by landing the final blow of a chain attack" Relic Effect.Increased the effect of the "[Undertaker] Physical attacks boosted while assist effect from incantation is active for self" Relic Effect.Decreased the effect of the "Successive Attacks Boost Attack Power" Relic Effect.Decreased the effect of the "Improved Bow Attack Power" and "Improved Attack Power with 3+ Bows Equipped" Relic Effects.*This addresses an intended bug where the increased effect of the "Improved ●● Attack Power" and "Improved Attack Power with 3+ ●● Equipped" Relic Effects in Patch 1.03 were mistakenly applied to the bow weapon category.Adjustments to Equipment, Sorceries, and IncantationsDistance-related drop-off is now applied to status ailment accumulation, Ultimate Art gauge charging and near-death gauge depletion when attacking downed allies for attacks that take in account damage drop-offs, such as Ranged Weapons.Changed the primary sorcery of the "Rotten Crystal Staff" from "Shattering Crystal" to "Crystal Release."Increased the FP consumption of the "Shattering Crystal” sorcery.Increased the FP consumption of the "Beast Claw" incantation.Adjusted the visibility of the effects of some sorceries and incantations.Reduced the "Reduced Maximum HP" effect of the "Primal Glintstone Blade" talisman.Reduced the "Impaired Damage Negation" effect of the "Crucible Feather Talisman".Field Adjustments"Fire Pots" and "Throwing Knives" now have a maximum amount that can be bought in shops.Increased the number of Night Invaders that appear when the "Marsh" Key location experiences cataclysms.Adjusted the number of some enemies appearing in the "Blacksmith Village" Key location.Decreased the attack power of some enemies appearing in the "Blacksmith Village" Key location in "The Deep of Night."Increased the amount of runes obtained by defeating some enemies in the "Marsh" and "Blacksmith Village" Key locations.Increased the probability of rare weapons and items appearing in some treasure chests in the "Marsh" and "Blacksmith Village" Key locations.Adjusted the spawn rate of special shops in "The Great Hollow" Shifting Earth.Increased the effect of the "Beast's Hunt" special ability obtained in the "Tricephalos" Raid event to fully restore stamina for surrounding allies during continuous attacks.Decreased the continuous damage received by player characters during the "Tricephalos" Raid event.Adjusted the visibility during the "Tricephalos" Raid event.Adjusted the visibility during the "Fissure in the Fog" Raid event.Decreased the falling hail damage during the "Fissure in the Fog" Raid event in the Deep of Night mode.Adjusted the number of enemies entering the Charm state at some points during the “Balancers” Raid event.Decreased the amount of attack power boost for enemies in the Charm state during the “Balancers” Raid event.Other adjustmentsAdjusted the appearance rates of the target bosses, key locations, and Shifting Earth added in the DLC "The Forsaken Hollows" in "The Deep of Night”.*This adjustment applies to Expeditions when matched only with players who also own the DLC.Bug Fixes and ImprovementsAdded an icon display and the description of Special Effects in the status menu for the "Improved Attack Power at Full HP" and "Improved Damage Negation at Full HP" passive effects while they are active.Added an icon display and the description of Special Effects in the status menu for the "Switching Weapons Boosts Attack Power" Relic Effect while it is active.Fixed an issue where some costumes for Scholar and Undertaker, as well as unique relics that can only be obtained once in the DLC, would disappear and made it possible to re-acquire them at the Roundtable Hold.Fixed a bug where it was possible to obtain multiple copies of the relic "The Will of the Balancers" under certain conditions.Additionally, if multiple copies of the relic "The Will of the Balancers" are equipped, only one of these relics will become activate.Fixed a bug where, when the relic with the "[Raider] Hit With Character Skill to Reduce Enemy Attack Power" effect was equipped, the Raider's Character Skill: "Retaliate" would sometimes not stagger enemies even when hitting them while in an enhanced state.Fixed an issue where spirits summoned by Revenant’s skill could be staggered by enemy attacks within the defensive area summoned by Guardian's Ultimate Art: Wings of Salvation.Improved the partial appearance of some movements when Raider performs a critical hit.Fixed a bug where, under certain conditions, Executor’s "Aspects of the Crucible: Beast" Ultimate Art would cause unintended damage related to Status Ailments when triggered.Fixed a bug where the effect of reducing the near-death gauge using the level 3 “Warming Stone” item from Scholar's Passive Ability “Bagcraft” did not apply to the player who used the item.Fixed a bug where activating Executor’s "Aspects of the Crucible: Beast" Ultimate Art while linked with Scholar's Ultimate Art “Communion” would cause unintended large damage to the linked enemies.Fixed a bug where the attack hitbox of the "Beast Claw" Incantation could disappear during use.Fixed a bug in the Whip weapon category where the first part of a normal attack did not apply the Passive Effects “Improved Melee Attack Power”.Fixed bugs in some attack hitboxes of the following Weapon Arts where the effects of “Improved Skill Attack Power” and “Improved Melee Attack Power” from Relics or Passive Effects were not applied.Waves of DarknessEruptionLightning SlashGolden LandIce Lightning SwordSorcery of the CrozierSacred PhalanxFlame DanceFixed a bug where of “Improved Skill Attack Power” effect from Relics or Passive Effects did not apply to the “Torch Attack” Skill.Fixed a bug where the gravitational wave generated by the “Power of the Starscourge” of the Colossal Sword “Collapsing Stars Greatsword” Passive Effect did not apply the effect of “Improved Melee Attack Power” from Relics or Passive Effects.Fixed bugs where effects triggered by continuous attacks from Relics or Passive Effects did not activate in some attack hitboxes of the following Weapon Arts.“Kick”“Charge Forth”“Giant Hunting”“Carian Greatsword”“Carian Grandeur”“Carian Greatsword”“Miquella's Ring of Light”“Spinning Wheel”“Giant Hunting”Fixed a bug where the shockwave generated by the "Attacks Generate Golden Shockwave" Passive Effect did not leave an elemental mark when hitting enemies.Fixed a bug where the attribute added to the weapon held in the opposite hand would disappear when the "Switching Weapons Adds an Affinity Attack" Relic Effect was active and the weapon was switched.Fixed a bug where the attack power of the “Glintstone Scrap” and “Large Glintstone Scrap” Items did not increase with the "Improved Glintstone and Gravity Stone Damage" Relic Effect.Fixed a bug where the following Relic Effects would not apply even when their activation conditions were met while the player character was in a near-death state.“Max FP increased for each Sorcerer's Rise unlocked”“Runes and Item Discovery increased for each great enemy defeated at a Fort”“Attack power increased for each evergaol prisoner defeated”“Attack power increased for each Night Invader defeated”Fixed a bug under certain conditions where player characters would not enter a near-death state or would die without entering the near-death state when HP reached zero due to an enemy's grab attack.Fixed a bug where executing a critical hit from behind some enemies would cause damage to an adjacent allied player character.Fixed a bug where the ice mist effect from the "Fissure in the Fog" Raid event would activate upon using Executor’s "Aspects of the Crucible: Beast" Ultimate Art under certain conditions.Fixed a bug where the Untold Power would not appear even after reducing the HP of the "Albinauric Archers" powerful foes to zero in ruins.Fixed a bug where the "Night's Cavalry" boss would not flinch significantly from certain arts and attacks while mounted.Fixed a bug where the HP gauge of the "Royal Cavalryman" would not display when beginning combat with the bosses "Tree Sentinel, Royal Cavalryman" and "Draconic Tree Sentinel, Royal Cavalryman" when other field bosses' HP gauges are displayed.Fixed a bug where the playback timing of some BGM in the battle against the boss "Divine Beast Dancing Lion" was not as playing as intended.Fixed a bug where temporary Special Effects granted to the player character during the battle against the boss "Knight Artorias" would persist even after the battle ended.Fixed a bug where some enemy skills would activate in unintended positions during the battle against the "Balancers" boss under certain conditions.Fixed a bug where the volume of some sound effects would be lower than intended depending on the distance from the enemy during the battle against the "Balancers" boss.Fixed a bug where the battle against the "Balancers" boss would not progress under certain conditions.Fixed a bug where the effects of some attacks would not render when the distance from the enemy was too far during the battle against the Salvation’s Standard-Bearers "Balancers" boss.Reduced the rendering load for some enemy attacks during the battle against the Salvation’s Standard-Bearers "Balancers" boss.Reduced the unstable rendering of allied player characters' movements during the battle against the Salvation’s Standard-Bearers "Balancers" boss.Fixed a bug where some parts of the combat would be skipped during the battle against the "Dreglord" boss under certain conditions.Fixed a bug where the Weapon Art of the weapon "Nox Flowing Hammer" sold in shops was different than intended.Fixed a bug where the objects required to solve the gimmicks in Sorcerer's Rise would be buried in the ground under certain conditions.Fixed a bug in the "Tricephalos" Raid event where rewards could not be obtained if the event's completion and achievement occurred simultaneously.Fixed a bug in the "Balancers" Raid event where the HP of the "Balancers" could be reduced from the start during multiplayer.Fixed a bug in the "Balancers" Raid event where events might not occur in the "Great Church" Key location.Fixed a bug where player characters could not move properly when the "Balancers" Raid event occurred under certain conditions.Fixed a bug where obtaining the "Favor of the Great Hollow" Special Effect in The Great Hollow Shifting Earth did not increase the "Encounters with shifting earth" in the Visual Codex Menu's Battle Record.Fixed a bug where multiple instances of the "Cold Mirage" Special Effects might be displayed in the Result menu.Fixed a bug where the game could not progress if the session host left immediately after embarking on an Expedition.Fixed a bug in the fight against the Salvation’s Standard-Bearers "Balancers" boss where some enemy actions would not occur if other players left at specific timings.Fixed a bug in the fight against the "Dreglord" boss where some parts of the "Decayed Favor of the Rotted Woods" Special Effect would not become inactive after a session leave and rejoin at a specific timing.Fixed a bug in the fight against the "Dreglord" boss where some field-wide effects would not be applied after a session leave and rejoin at a specific timing.Corrected some text.Fixed rendering bugs in some graphics and effects.Fixed behavioral bugs with certain enemies.Fixed several minor bugs and improved performance.Fixed a bug in the Steam version where connection issues could occur immediately after matchmaking was completed.Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.