Baldur's Gate 3 has built a reputation as one of the best role-playing games ever made since it released a few years ago, and with Divinity, Larian certainly seems confident it can make something even better. But how can it be so sure? Speaking to GameSpot, CEO Swen Vincke explained that the D&D tabletop roots of Baldur's Gate 3 could actually make things more difficult."One of the biggest struggles that we had with Baldur's Gate 3 is every single class has almost different rulesets, so getting players on board with that was quite complicated," Vincke told us.While those with D&D experience (or a similar game like Solasta) may have felt like they were ready for Baldur's Gate 3 at launch, it does feature a number of class-unique mechanics that people have to learn. These range from the Barbarian's "rage" mechanic to the spell-slots system for magic-users, and it definitely puts D&D veterans at something of an advantage."I'm surprised that it actually worked out that well," Vincke added. "I think when you see what we can do when we make something for a video game that's not derived from a tabletop it's going to be a lot better."That does, of course, mean those with D&D experience could find themselves effectively on the same level of everyone else when it comes to learning Divinity's mechanics, but we'll just have to wait and see what Larian cooks up.Divinity doesn't yet have a release date, but the game will be connected--in some way--to previous Divinity-series titles from Larian. The previous game in the series, Divinity: Original Sin 2, just released on current-gen platforms including Switch 2, and is a free upgrade for those who owned it on last-gen systems.