After two and a half years, eleven seasons, and one massive, game-changing expansion, Diablo 4's Age of Hatred is finally coming to a close. Announced as part of 2025's The Game Awards, Diablo 4's next expansion, Lord of Hatred, marks the end of the game's ongoing saga--one which has seen Lilith, Inarius, Mephisto, and the humans of Sanctuary engage in an epic struggle to gain control of the world and its future. But while the upcoming expansion promises a "satisfying" conclusion and an "epic, final showdown" with the game's big bad, Mephisto, it also promises a number of other exciting features, too.Prior to the expansion's announcement, GameSpot, IGN, and PC Gamer were invited to attend an exclusive interview with two key members of Lord of Hatred's narrative team: lead narrative designer Matt Burns and narrative designer Eleni Rivera. The pair were eager to answer our questions about Lord of Hatred, even those that were, admittedly, both thirsty and bizarre. We left the Q&A session with a better understanding of Mephisto's plans, the lore behind the revamped Paladin class, and the Skovos Isles, as well as a great deal of anticipation--anticipation for more personality-filled dialogue options, plenty of "Jedi mind tricks," and the return of Amazons, Lilith, and Ralph Ineson's velvety voice.IGN: Vessel of Hatred felt like you guys were holding your breath. Was that a Band-Aid or a part of the story that you always wanted to tell? I'm sure you guys heard a little bit of the feedback that Vessel of Hatred was good and also felt like it was teasing out of the showdown that we were all really waiting for. I'm wondering how much of that was planned versus you guys just taking longer to produce this big showdown.Continue Reading at GameSpot