Total War: Warhammer 40,000's four asymmetrical factions will vary wildly from one another, as developer Creative Assembly has now outlined how some of the game's factions will play and be "totally different" from factions seen before in the Total War franchise.After being announced during The Game Awards, more details about developer Creative Assembly's next game have been revealed via a new developer roundtable. The four factions players will have to choose from include Space Marines, Astra Militarum, Orks, and Aeldari. Mann said the universe has a lot of opportunities for asymmetry between the factions, and Creative Assembly knew that it could only pick a limited number of playable factions in order to give each one the amount of effort to make them feel special.In terms of how they play, each faction will field troops, gather resources, and engage in battle in different ways. Of the four factions, Astra Milatrum is said to be the most "traditional" Total War faction, with mass ranks of infantry and support from artillery and vehicles. Like in other Total War games, Astra Militarum players will need to gather resources, build infrastructure, and recruit more troops in order to succeed. In true Astra Militarum fashion, solving problems will often mean throwing more masses of bodies at it.Continue Reading at GameSpot