Haste proved to be an unusual sort of roguelike when it first showed up on PCs and other consoles. After all, it’s sort of a Sonic the Hedgehog approach to the genre, with players speedrunning through collapsing environments in a sort of platformer that involves knowing when to jump, land, and use a special board ability. And we know it’s solid. It works well on other platforms! On the Switch 2 though, I encountered a few bugs and issues that make it feel like Haste isn’t quite ready for this race. The good news about Haste on the Switch 2 is that it does run and it is playable in handheld mode. It never felt like it was keeping at the 60fps I expected, but it generally works fine. It’s still an entertaining experience. We follow Zoe, who is on the run as the game begins. She’s a delivery person typically, and she’s able to go between worlds using portals. The problem here is that odd shards are showing up in worlds, and a corporation seems to be attempting to exploit that as it happens. Zoe runs into someone named Riza who brings up this apocalypse and encourages her to run for stable ground. When she does, she finds her friend Daro, but learns another person named Niada is missing. As she races toward answers and Shards that might help with explaining things, we learn a little more about what’s going on. The concept behind Haste is simple, but the nature of randomly generated levels means it can get difficult. This is an auto-runner with a third-person perspective where we follow behind Zoe as she attempts to make it through places that are falling apart, grabbing shards along the way. This means leaping up as a hill comes up, then descending when land comes up again, so we can increase our momentum and keep running with jumps and fast falls. We also can use energy from our good and perfect landings to use the left trigger to bring up the board to use our ability for a speed increase. If we mess up landings, then it can affect our health and result in us not staying ahead of the destruction. Now, there are elements of Haste that, in general, are good. You can choose the difficulty at the outset. Since this isn’t a typical roguelike and platforming is a big part as you try to get the runs right, it’s handy! Chill, Steady, and Sprint are all available right away. We can adjust the graphics settings and view! But one of the problems with the game when I was going through it is messing with those options can cause lag. When I tried the game docked even, going off of the default low (or in a few cases medium) settings caused issues. Given how critical the speed and performance is here, that isn’t great! Turning on Motion Blur, Hourglass Ability VFX, and Item Icon VFX caused the biggest drops in my experience. I do hope that maybe that’s something that could be adjusted. Images via Landfall However, the bigger problem is that sometimes Haste didn’t work quite right when I played it on the Switch 2. This issue happened most frequently in the tutorial. After accidentally triggering it once, I found I could keep doing so. As part of it, you’re forced to recreate certain actions to show you know how to perform them and can keep up in a run. The first time it came up was during the portion where you need to show you can fast land by pressing A. If done incorrectly, the tutorial automatically rewinds to a safe spot. Except here, it trapped me in a loop where I couldn’t rewind back far enough to a safe position and kept falling over and over. Out of curiosity, I also managed to make it happen during the board ability tutorial. The issue didn’t really come up as frequently in actual levels, but I was able to get it to trigger at about two hours in during one of my mad dashes, so basically try to be careful and not miss any jumps near empty expanses! Haste is a fascinating approach to a roguelike and running game, and it does run okay on the Switch 2. It just doesn’t seem to look and perform as well as it might on the PC or other consoles. If this is the only option you have, it’ll work! But if you can go somewhere else, it might be a better idea. Maybe patches will help? We’ll have to wait and see. Haste is on the Switch 2, PS5, Xbox Series X, and PC. The post Haste Doesn’t Feel as Smooth on Switch 2 appeared first on Siliconera.