Final Fantasy 7 Remake Part 3 co-director Naoki Hamaguchi has responded to criticism about the pacing of the first two games in the trilogy. Addressing fan complaints of certain sections in Final Fantasy 7 Rebirth being too long, Hamaguchi said that the development team was "striking a balance" with regard to the overall pacing of the upcoming threequel.While Hamaguchi felt these segments were as long as they needed to be for the game, he did acknowledge that modern-day Final Fantasy fans are currently spoiled for choice when it comes to video games."Regarding time management in certain sections, especially in Final Fantasy 7 Rebirth, I honestly don't believe that they were longer than necessary," Hamaguchi said to ScreenRant. "I feel like nowadays, players just have too much to do and too much to play--so they often feel the urge that something has to be concluded quickly. As we work on the conclusion to the trilogy, we are striking a balance on how story arcs are told and spread out so as to ensure that the game feels a bit more concise."Development on Final Fantasy 7 Remake Part 3 kicked off at full speed following the launch of Final Fantasy 7 Rebirth in 2024. Square Enix is aiming to deliver a "high-quality" finale, and the game is expected to launch for multiple platforms. Final Fantasy 7 Remake Intergrade will be launching for Switch 2 and Xbox Series X|S consoles early next year, with Final Fantasy 7 Rebirth arriving at a later date that has not yet been revealed.Meanwhile, PS5 owners who haven't checked the games out yet can preorder the Final Fantasy VII Remake Intergrade & Rebirth Twin Pack ahead of its release on December 4.