NVIDIA started an online firestorm this week when it announced DLSS 5 at its GTC conference. The company claims it's meant to deliver "photorealistic" lighting and materials in games by using neural processing. But it differs considerably from previous versions of DLSS, which were focused on using machine learning to upscale lower resolutions and generate additional frames, and gamers online aren’t too happy. To help us break this down, Anshel Sag, VP and principal analyst at Moor Insights and Strategy joins us to discuss his experience with NVIDIA's DLSS 5 demos. Also, we dive into what's next for Xbox with Project Helix.Subscribe!iTunesSpotifyPocket CastsStitcherGoogle PodcastsTopicNVIDIA announced DLSS 5, the disgust was immediate (with Anshel Sag from Moor Insights & Strategy) – 0:51Arizona attorney general sues Kalshi for operating an illegal gambling business – 36:22Polymarket users threaten the life of a reporter at The Times of Israel over accurate reporting – 36:59Apple announces AirPods Max 2 with improved noise cancellation – 44:33Elon Musk’s xAI faces class action suit over facilitating CSAM dsitribution – 47:38Samsung stops selling Galaxy Z TriFold after 3 months because components got too expensive – 51:22Around Engadget: Apple Studio XDR review, Dell XPS 16 review – 53:49.346Listener Mail: Stick with iPhone on Linux? And are there any good Android tablets? – 55:41Pop culture picks – 58:46CreditsHosts: Devindra HardawarGuest: Anshel SagProducer: Ben EllmanMusic: Dale North and Terrence O’BrienThis article originally appeared on Engadget at https://www.engadget.com/computing/laptops/engadget-podcast-why-does-everyone-hate-nvidias-dlss-5-ai-upscaling-121335918.html?src=rss