TL;DRGoogle is working to improve the performance of graphical Linux apps on Android, which currently run slowly using inefficient CPU-based rendering.This will be achieved by implementing gfxstream, a technology that forwards graphics API calls to the host’s GPU for near-native performance.Evidence for this was found in a hidden “Graphics Acceleration” setting in the Terminal app that enables a new “GPU-accelerated renderer.”Earlier this year, Google introduced the Linux Terminal app, giving developers and power users the ability to run full-fledged Linux applications on their Android devices. While it was initially limited to command-line apps, Google recently added support for running Linux apps with graphical user interfaces (GUIs), a significant step forward for the feature.However, there’s a major catch with the current implementation. All graphics rendering is handled by the CPU instead of the GPU, which is not only incredibly slow but also very taxing on a device’s battery and thermals. This is only a temporary problem, though, as Google is already working on a new feature that will make these apps run significantly better.