Marathon has greatly improved since its lackluster closed alpha test last April, and a wide berth players are finally getting to play it for themselves in this weekend's server slam.The reaction to the open test has been mixed. Many can see the potential, while others are turned off entirely by the game's art style and graphics, but a fair few players are loving what they've played thus far, too.I'm still somewhere in the middle about how I feel on the game from what I've experienced over multiple tests. It's definitely gotten better, but there are a number of potential issues that are popping up now that it's in the hands of the masses.Here are a few of Marathon's biggest bug-a-boos that need to be fixed as quickly as possible.Table of contents5 server slam issues holding Marathon backThe menus and UIPvP scarcityAI enemies can be overwhelmingPerformance issuesLoot balancing5 server slam issues holding Marathon backImage via BungieThe menus and UIScreenshot by DestructoidThe single biggest complaint (outside of the game's art style, which seems to be either loved or hated), is the menu navigation and UI. It's a lot. The image above is just one of many menus that are filled with numerous icons, small text, and an aesthetic that sometimes makes it tough to read."We've heard your thoughts and want to hear more," Bungie said of the UI feedback, and are asking for more specific complaints on the Marathon Discord server.PvP scarcityImage via BungieI've played quite a few rounds on multiple maps, and it's been difficult to find other teams to engage with. As an extraction shooter that emphasizes PvP, this is the bulk of the experience: finding other teams, battling, and coming away with their loot to improve your status.This just hasn't been happening as much as I'd like, and it's another top complaint I've seen.AI enemies can be overwhelmingBungie hinted at the fact that the game's lack of PvP right now could be because the UESC enemies (bots) are swarming players and taking them out before they can meet up with anyone else. If this is the case, they could potentially use some tuning.They are indeed powerful. Many of them have shields that take a lot of ammo to tear through, and it seems to be actually taking away from the PvP aspect. I don't have as much of an issue with bots being tough, but I still think improvements can be made.Performance issuesImage via BungieI haven't run into too many problems with running the game. On my four-year-old rig, it runs pretty flawlessly at around 90 FPS, which is fine for me. There are also some problems with mouse input lag on PC, so there's definitely some optimizations to be done.Loot balancingAmmunition seems to be pretty scarce when playing a round of Marathon. Healing items are, too. And when you want to resupply from the Armory, they're a bit pricy when first starting out. I think the bulk of this issue could be solved with leveling up Factions and unlocking new abilities, but changes like having UESC bots drop some ammo or healing items more often would be a step in the right direction.What are your thoughts on the Marathon server slam? Let us know in the comments, and keep it classy.The post Marathon’s server slam drips potential, but Bungie must fix these 5 issues ASAP for a solid launch appeared first on Destructoid.